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17 May 2024: Card library updated.

Combat Professor

3W · Creature — Bird Cleric

Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Overwhelming Encounter 3GGSorcery Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Safehold Duo 3G/WCreature — Elf Warrior Shaman Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4
Packsong Pup 1GCreature — Wolf At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. 1/1
Nightveil Predator UUBBCreature — Vampire Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3
Rohgahh of Kher Keep 2BBRRLegendary Creature — Kobold At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2. 5/5
Stonebrow, Krosan Hero 3RGLegendary Creature — Centaur Warrior Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4
Battleground Geist 4UCreature — Spirit Flying Other Spirit creatures you control get +1/+0. 3/3
Gallows Warden 4WCreature — Spirit Flying Other Spirit creatures you control get +0/+1. 3/3
Mass Mutiny 3RRSorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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