Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Combat Research

U · Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Similar cards

Color identity:
NameManaTypeText
Take Inventory 1USorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Divergent Growth GInstant Until end of turn, lands you control gain "{T}: Add one mana of any color."
Proft's Eidetic Memory 1ULegendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Explosion XUURRInstant Explosion deals X damage to any target. Target player draws X cards.
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Rimefur Reindeer 3WCreature — Elk Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. 3/4
Acidic Soil 2RSorcery Acidic Soil deals damage to each player equal to the number of lands they control.
Inga and Esika 2GULegendary Creature — Human God Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. 4/4
Steam Vines 1RREnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
Highspire Infusion 1GInstant Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
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