M:tG card similarity search
U · Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Name | Mana | Type | Text |
---|---|---|---|
Ogre-Head Helm | 1R | Artifact Creature — Equipment Ogre | Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Last Voyage of the _____ | 3B | Enchantment | When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature. |
Helm of the Gods | 1 | Artifact — Equipment | Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Leeching Licid | 1B | Creature — Licid | {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. 1/1 |
Smoke Shroud | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. |
Cagemail | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't attack. |
Consuming Ferocity | 1R | Enchantment — Aura | Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. |
A-Cloister Gargoyle | 1W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3 |
Sea Legs | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. |
Transmogrifying Licid | 3 | Artifact Creature — Licid | {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2 |