M:tG card similarity search
GU · Artifact
Creature tokens you control have flying. {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
Name | Mana | Type | Text |
---|---|---|---|
Master of Waves | 3U | Creature — Merfolk Wizard | Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1 |
Concealing Curtains | B | Creature — Wall | Defender {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. 0/4 |
Yenna, Redtooth Regent | 2GW | Legendary Creature — Elf Noble | {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. 4/4 |
Moorland Haunt | Land | {T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. | |
Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |
Serpent Generator | 6 | Artifact | {4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) |
Greta, Sweettooth Scourge | 1BG | Legendary Creature — Human Warrior | When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. 3/3 |
Sunhome Guildmage | RW | Creature — Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2 |
Usher of the Fallen | W | Creature — Spirit Warrior | Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.) 2/1 |
Open the Graves | 3BB | Enchantment | Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. |