Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Combine Guildmage

GU · Creature — Merfolk Wizard

{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2

Similar cards

Color identity:
NameManaTypeText
White Plume Adventurer 2WCreature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
Banners Raised RInstant Creatures you control get +1/+0 until end of turn.
Bar the Door 2WInstant Creatures you control get +0/+4 until end of turn.
Burn Bright 2RInstant Creatures you control get +2/+0 until end of turn.
Charge WInstant Creatures you control get +1/+1 until end of turn.
Chorus of Woe BSorcery Creatures you control get +1/+0 until end of turn.
Desperate Charge 2BSorcery Creatures you control get +2/+0 until end of turn.
Ethereal Guidance 2WSorcery Creatures you control get +2/+1 until end of turn.
Flourish 4GWSorcery Creatures you control get +2/+2 until end of turn.
Gerrard's Battle Cry WEnchantment {2}{W}: Creatures you control get +1/+1 until end of turn.
Page 139