M:tG card similarity search
GU · Creature — Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2
Name | Mana | Type | Text |
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White Plume Adventurer | 2W | Creature — Orc Cleric | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
Banners Raised | R | Instant | Creatures you control get +1/+0 until end of turn. |
Bar the Door | 2W | Instant | Creatures you control get +0/+4 until end of turn. |
Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |
Chorus of Woe | B | Sorcery | Creatures you control get +1/+0 until end of turn. |
Desperate Charge | 2B | Sorcery | Creatures you control get +2/+0 until end of turn. |
Ethereal Guidance | 2W | Sorcery | Creatures you control get +2/+1 until end of turn. |
Flourish | 4GW | Sorcery | Creatures you control get +2/+2 until end of turn. |
Gerrard's Battle Cry | W | Enchantment | {2}{W}: Creatures you control get +1/+1 until end of turn. |