M:tG card similarity search
2G · Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sand Strangler | 3R | Creature — Beast | When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. 3/3 |
| Brassclaw Orcs | 2R | Creature — Orc | Brassclaw Orcs can't block creatures with power 2 or greater. 3/2 |
| Ironclaw Orcs | 1R | Creature — Orc | Ironclaw Orcs can't block creatures with power 2 or greater. 2/2 |
| Evolutionary Escalation | 1G | Enchantment | At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. |
| Aegar, the Freezing Flame | 1UR | Legendary Creature — Giant Wizard | Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. 3/3 |
| Intimidation Bolt | 1RW | Instant | Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. |
| Genju of the Fields | W | Enchantment — Aura | Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. |
| Halvar, God of Battle | 2WW | Legendary Creature — God | Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4 |
| Godo's Irregulars | R | Creature — Human Warrior | {R}: Godo's Irregulars deals 1 damage to target creature blocking it. 1/1 |
| Mana Skimmer | 3B | Creature — Leech | Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. 2/2 |