M:tG card similarity search
2G · Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Martyred Rusalka | W | Creature — Spirit | {W}, Sacrifice a creature: Target creature can't attack this turn. 1/1 |
| Nightmare Unmaking | 3BB | Sorcery | Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. |
| Tyvar's Stand | XG | Instant | Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
| Unholy Hunger | 3BB | Instant | Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
| Exsanguinate | XBB | Sorcery | Each opponent loses X life. You gain life equal to the life lost this way. |
| Stronghold Biologist | 2U | Creature — Human Spellshaper | {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1 |
| Icingdeath, Frost Tyrant | 2WW | Legendary Creature — Dragon | Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}. 4/3 |
| Riddlemaster Sphinx | 4UU | Creature — Sphinx | Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. 5/5 |
| Flooded Shoreline | UU | Enchantment | {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. |
| Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |