M:tG card similarity search
1R · Instant
This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Name | Mana | Type | Text |
---|---|---|---|
Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Arlinn's Wolf | 2G | Creature — Wolf | Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2 |
Whitewater Naiads | 3UU | Enchantment Creature — Nymph | Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. 4/4 |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
Wedding Invitation | 2 | Artifact | When Wedding Invitation enters the battlefield, draw a card. {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. |
Firefright Mage | R | Creature — Goblin Spellshaper | {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. 1/1 |
Electrickery | R | Instant | Electrickery deals 1 damage to target creature you don't control. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Mizzium Mortars | 1R | Sorcery | Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Greater Sandwurm | 5GG | Creature — Wurm | Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7 |
Riphook Raider | Creature — Werewolf | Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |