M:tG card similarity search
2RW · Legendary Planeswalker — Comet
[0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet, Stellar Pup's loyalty ability two more times this turn. Loyalty 5
Name | Mana | Type | Text |
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Craig Boone, Novac Guard | 1RW | Legendary Creature — Human Soldier | Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them. 3/3 |
Loran's Escape | W | Instant | Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. |
Development | 3UR | Instant | Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times. |
Tezzeret, Master of the Bridge | 4UB | Legendary Planeswalker — Tezzeret | Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) [+2]: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. [−3]: Return target artifact card from your graveyard to your hand. [−8]: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. Loyalty 5 |
Black Sun's Twilight | XB | Instant | Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. |
Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |
Law-Rune Enforcer | W | Creature — Human Soldier | {1}, {T}: Tap target creature with mana value 2 or greater. 1/2 |
Fall of Gil-galad | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. |
Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
Furyborn Hellkite | 4RRR | Creature — Dragon | Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying 6/6 |