Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Comet Storm

XRR · Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Similar cards

Color identity:
NameManaTypeText
Master Warcraft 2R/WR/WInstant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
Brothers of Fire 1RRCreature — Human Shaman {1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you. 2/2
Deadeye Duelist 1RCreature — Human Assassin Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3
Burn Down the House 3RRSorcery Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Stream of Life XGSorcery Target player gains X life.
Who XWInstant Target player gains X life.
Psychogenic Probe 2Artifact Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
Zealot il-Vec 2WCreature — Human Rebel Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1
Delayed Blast Fireball 1RRInstant Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Greater Realm of Preservation 1WEnchantment {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Page 132