M:tG card similarity search
1U · Sorcery
Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.
Name | Mana | Type | Text |
---|---|---|---|
It That Betrays | 12 | Creature — Eldrazi | Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. 11/11 |
Confiscate | 4UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. |
Run Away Together | 1U | Instant | Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
Valiant Endeavor | 4WW | Sorcery | Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. |
Brand | R | Instant | Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.) |
Displacement Wave | XUU | Sorcery | Return all nonland permanents with mana value X or less to their owners' hands. |
Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. |
Druid of the Sacred Beaker | 2G | Creature — Deer Bird Ape Druid | {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2 |
Johann's Stopgap | 3U | Sorcery | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card. |
Mend the Wilds | G | Instant — Adventure | Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |