Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Command Tower

· Land

{T}: Add one mana of any color in your commander's color identity.

Similar cards

Color identity:
NameManaTypeText
Wyll, Blade of Frontiers 1RLegendary Creature — Human Warlock If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.) 1/1
Lake of the Dead Land If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
Wild Swing 3RSorcery Choose three target nonenchantment permanents. Destroy one of them at random.
Gluetius Maximus 3GGCreature — Beast As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. 5/5
Mana Flair 1RInstant Add {R} for each nonland permanent with art by the artist of your choice.
Freestrider Commando 2GCreature — Centaur Mercenary Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3
Moment of Truth 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
Hashep Oasis Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Cadaverous Bloom 3BGEnchantment Exile a card from your hand: Add {B}{B} or {G}{G}.
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