Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Command Tower

· Land

{T}: Add one mana of any color in your commander's color identity.

Similar cards

Color identity:
NameManaTypeText
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Shefet Dunes Land — Desert {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
A-Canopy Tactician 3GCreature — Elf Warrior Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/4
Canopy Tactician 3GCreature — Elf Warrior Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/3
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Vault of the Archangel Land {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Deep Water UUEnchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Time Stretch 8UUSorcery Target player takes two extra turns after this one.
Drought 2WWEnchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Animal Sanctuary Land {T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
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