Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Command Tower

· Land

{T}: Add one mana of any color in your commander's color identity.

Similar cards

Color identity:
NameManaTypeText
Arlinn Kord 2RGLegendary Planeswalker — Arlinn [+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. Loyalty 3
Lammastide Weave 1GInstant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.
Klement, Knowledge Acolyte 1WULegendary Creature — Tiefling Cleric Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4
Night of the Sweets' Revenge 3GEnchantment When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Magus of the Mind 4UUCreature — Human Wizard {U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. 4/5
Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Orcus, Prince of Undeath X2BRLegendary Creature — Demon Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn. 5/3
Harsh Mentor 1RCreature — Human Cleric Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. 2/2
Markov Enforcer 4RRCreature — Vampire Soldier Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
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