M:tG card similarity search
2U · Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Ahn-Crop Champion | 2GW | Creature — Human Warrior | You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) 4/4 |
Archangel of Tithes | 1WWW | Creature — Angel | Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. 3/5 |
Leave in the Dust | 3U | Instant | Return target nonland permanent to its owner's hand. Draw a card. |
Barrel Down Sokenzan | 2R | Instant — Arcane | Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. |
Monstrous Hound | 3R | Creature — Dog | Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4 |
War Falcon | W | Creature — Bird | Flying War Falcon can't attack unless you control a Knight or a Soldier. 2/1 |
Exalted Dragon | 4WW | Creature — Dragon | Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5 |
Drannith Magistrate | 1W | Creature — Human Wizard | Your opponents can't cast spells from anywhere other than their hands. 1/3 |
Ghitu Firebreathing | 1R | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. |
Armory of Iroas | 2 | Artifact — Equipment | Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |