Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Commander's Insight

XUUU · Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

Similar cards

Color identity:
NameManaTypeText
Double Take 3UUInstant Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Multani's Presence GEnchantment Whenever a spell you've cast is countered, draw a card.
Commander Liara Portyr 3RWLegendary Creature — Human Soldier Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. 5/3
Solfatara 2RInstant Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Kaervek's Spite BBBInstant As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.
Blood Scrivener 1BCreature — Zombie Wizard If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life. 2/1
Rhystic Study 2UEnchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Geth, Lord of the Vault 4BBLegendary Creature — Phyrexian Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. 5/5
Monastery Siege 2UEnchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
Page 43