Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Commander's Insight

XUUU · Instant

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

Similar cards

Color identity:
NameManaTypeText
Psychic Spiral 4UInstant Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Insatiable Avarice BSorcery Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.
Orcish Bowmasters 1BCreature — Orc Archer Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1
Tapestry of the Ages 4Artifact {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
Squeaking Pie Sneak 1BCreature — Goblin Rogue As an additional cost to cast this spell, reveal a Goblin card from your hand or pay {3}. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/2
Mass Appeal 2USorcery Draw a card for each Human you control.
Wren's Run Vanquisher 1GCreature — Elf Warrior As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3
Ethereal Investigator 3UCreature — Spirit Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. 2/3
Heliod, the Warped Eclipse Legendary Enchantment Creature — Phyrexian God You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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