Card Codex

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17 May 2024: Card library updated.

Commander's Plate

1 · Artifact — Equipment

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Similar cards

Color identity:
NameManaTypeText
Lunarch Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Groundswell GInstant Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Siege Modification 1RREnchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
Council Guardian 5WCreature — Giant Soldier Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes. 5/5
Delighted Halfling GCreature — Halfling Citizen {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Dragon Shadow 1BEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Roc Hatchling RCreature — Bird Roc Hatchling enters the battlefield with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. 0/1
Child of Thorns GCreature — Spirit Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1
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