Card Codex

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17 May 2024: Card library updated.

Commander's Plate

1 · Artifact — Equipment

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Similar cards

Color identity:
NameManaTypeText
Lotus Field Land Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
Kiki-Jiki, Mirror Breaker 2RRRLegendary Creature — Goblin Shaman Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2
Myojin of Infinite Rage 7RRRLegendary Creature — Spirit Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. 7/4
Saddle of the Cavalier 2GArtifact — Equipment Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
Tazri, Stalwart Survivor 2WLegendary Creature — Human Warrior Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Oath of Nissa GLegendary Enchantment When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.
Minotaur Sureshot 2RCreature — Minotaur Archer Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. 2/3
Tormentor Exarch 3RCreature — Phyrexian Cleric When Tormentor Exarch enters the battlefield, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn. 2/2
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