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17 May 2024: Card library updated.

Commander Mustard

3RW · Legendary Creature — Human Soldier

Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." 5/5

Similar cards

Color identity:
NameManaTypeText
Yotian Frontliner 1Artifact Creature — Soldier Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
Anaba Shaman 3RCreature — Minotaur Shaman {R}, {T}: Anaba Shaman deals 1 damage to any target. 2/2
Secure the Scene 4WSorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Silverflame Ritual 3WSorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Reckless Bushwhacker 2RCreature — Goblin Warrior Ally Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1
Chittering Host Creature — Eldrazi Horror Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. 5/6
Uthgardt Fury 1RREnchantment When Uthgardt Fury enters the battlefield, it deals 4 damage to any target. Damage isn't removed from creatures your opponents control during cleanup steps.
Akroma's Devoted 3WCreature — Human Cleric Cleric creatures have vigilance. 2/4
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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