M:tG card similarity search
1WB · Legendary Creature — Human Soldier
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2
Name | Mana | Type | Text |
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Harpoon Sniper | 2W | Creature — Merfolk Archer | {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. 2/2 |
Liliana's Indignation | XB | Sorcery | Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way. |
Scholar of Athreos | 2W | Creature — Human Cleric | {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1/4 |
Library Larcenist | 2U | Creature — Merfolk Rogue | Whenever Library Larcenist attacks, draw a card. 1/2 |
Psychomancer | 1B | Artifact Creature — Necron Wizard | Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1 |
Essence Warden | G | Creature — Elf Shaman | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
Bargaining Table | 5 | Artifact | {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. |
Souls of the Faultless | WBB | Creature — Spirit | Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4 |
Suture Priest | 1W | Creature — Phyrexian Cleric | Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
Intimidation Campaign | 1UB | Enchantment | When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |