Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Common Cause

2W · Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Similar cards

Color identity:
NameManaTypeText
Grandmother Sengir 4BLegendary Creature — Human Wizard {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Grey Havens Legendary Land When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
The Howling Abomination 3RGLegendary Creature — Human Beast Warrior Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Veteran Motorist RWCreature — Dwarf Pilot When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. 3/1
Kavu Runner 3RCreature — Kavu Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3
Vladimir and Godfrey 2WLegendary Creature — Zombie Knight Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. 3/2
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