Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Common Cause

2W · Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

Similar cards

Color identity:
NameManaTypeText
Flowstone Strike 1RInstant Target creature gets +1/-1 and gains haste until end of turn.
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
Lightning Mauler 1RCreature — Human Berserker Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste. 2/1
Captain Vargus Wrath URLegendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1
Plague Witch 1BCreature — Elf Spellshaper {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. 1/1
Bloodtallow Candle 1Artifact {6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Sound the Call 2GSorcery Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Nim Replica 3Artifact Creature — Zombie {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. 3/1
Rashka the Slayer 3WWLegendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3
Rush the Room RInstant Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
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