M:tG card similarity search
2WB · Creature — Human Soldier
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4
Name | Mana | Type | Text |
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Thundering Djinn | 3UR | Creature — Djinn | Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4 |
Seraphic Steed | GW | Creature — Unicorn Mount | First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |
Gideon's Phalanx | 5WW | Instant | Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |
Wyrm's Crossing Patrol | W | Creature — Human Soldier | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 1/1 |
Icatian Lieutenant | WW | Creature — Human Soldier | {1}{W}: Target Soldier creature gets +1/+0 until end of turn. 1/2 |
Welcome to Sweettooth | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. |
Blade Instructor | 2W | Creature — Human Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 3/1 |
Grassland Crusader | 5W | Creature — Human Cleric Soldier | {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Benalish Veteran | 2W | Creature — Human Soldier | Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2 |
Steadfast Cathar | 1W | Creature — Human Soldier | Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1 |