Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Comparative Analysis

3U · Instant

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.

Similar cards

Color identity:
NameManaTypeText
Thirst for Discovery 2UInstant Draw three cards. Then discard two cards unless you discard a basic land card.
Noggin Whack 2BBTribal Sorcery — Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Scarscale Ritual 1U/BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Shard of Broken Glass 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mighty Servant of Leuk-o 3Artifact — Vehicle Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4 6/6
Trench Stalker 4BCreature — Beast Horror As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink. 4/5
Rain of Salt 4RRSorcery Destroy two target lands.
Riverwise Augur 3UCreature — Merfolk Wizard When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2
Dream Cache 2USorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
The Wedding of River Song 2WSorcery Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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