Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Comparative Analysis

3U · Instant

Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.

Similar cards

Color identity:
NameManaTypeText
Abzan Advantage 1WInstant Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Hullbreacher 2UCreature — Merfolk Pirate Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2
Nephalia Drownyard Land {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards.
Grim Lavamancer RCreature — Human Wizard {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. 1/1
Soaring Show-Off 2UCreature — Bird Warrior Flying When Soaring Show-Off enters the battlefield, each player draws a card. 2/2
Slithermuse 2UUCreature — Elemental When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Scroll of Origins 2Artifact {2}, {T}: Draw a card if you have seven or more cards in hand.
Out of the Tombs 2BEnchantment At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Visions of Beyond UInstant Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Azorius Justiciar 2WWCreature — Human Wizard When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) 2/2
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