Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Compelled Duel

1G · Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Noggle Bandit 1U/RU/RCreature — Noggle Rogue Noggle Bandit can't be blocked except by creatures with defender. 2/2
Falter 1RInstant Creatures without flying can't block this turn.
Magmatic Chasm 1RSorcery Creatures without flying can't block this turn.
Seismic Stomp 1RSorcery Creatures without flying can't block this turn.
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Adventuring Gear 1Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Shelob's Ambush BInstant Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Furnace Spirit 2RCreature — Spirit Haste {R}: Furnace Spirit gets +1/+0 until end of turn. 1/1
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