Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Complete the Circuit

5U · Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may cast sorcery spells this turn as though they had flash. When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

Similar cards

Color identity:
NameManaTypeText
Free the Fae 1UInstant — Adventure Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
Keeper of the Secret Lair 1ULegendary Creature — Merfolk Rogue Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1
Grid Monitor 4Artifact Creature — Construct You can't cast creature spells. 4/6
Song of the Worldsoul 4WWEnchantment Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Crackling Drake UURRCreature — Drake Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. */4
Rebound 1UInstant Change the target of target spell that targets only a player. The new target must be a player.
Calculated Dismissal 2UInstant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Inexorable Tide 3UUEnchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Echoing Equation 3UUSorcery Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Mausoleum Wanderer UCreature — Spirit Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. 1/1
Page 74