Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Comply

W · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

Similar cards

Color identity:
NameManaTypeText
Passwall Adept 1UCreature — Human Wizard {2}{U}: Target creature can't be blocked this turn. 1/3
Cerebral Confiscation 2BSorcery Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Flameskull 1RRCreature — Skeleton Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
Hidden Guerrillas GEnchantment When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
Lambholt Pacifist 1GCreature — Human Shaman Werewolf Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. 3/3
Righteous Aura 1WEnchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Dark Sphere 0Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Treacherous Greed 1WBInstant As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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