M:tG card similarity search
2U · Creature — Homunculus
If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Dormant Volcano | Land | Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {C}{R}. | |
Court of Bounty | 2GG | Enchantment | When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. |
Tree of Redemption | 3G | Creature — Plant | Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13 |
Winnow | 1W | Instant | Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card. |
Aura Graft | 1U | Instant | Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
Out of Time | 1WW | Enchantment | When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.) |
Aeon Engine | 5 | Artifact | Aeon Engine enters the battlefield tapped. {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) |
Master of Cruelties | 3BR | Creature — Demon | First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. 1/4 |
Halsin, Emerald Archdruid | 3G | Legendary Creature — Elf Druid | {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
Ascendant Spirit | U | Snow Creature — Spirit | {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." 1/1 |