M:tG card similarity search
B · Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stampede | 1GG | Instant | Attacking creatures get +1/+0 and gain trample until end of turn. |
| Volcanic Rush | 4R | Instant | Attacking creatures get +2/+0 and gain trample until end of turn. |
| Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
| Without Weakness | 1B | Instant | Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.) |
| Adventuring Gear | 1 | Artifact — Equipment | Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Legion Angel | 2WW | Creature — Angel Warrior | Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3 |
| Stoneskin | 2W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+10. |
| Day | 2W | Instant | Creatures target player controls get +1/+1 until end of turn. |
| Neglected Heirloom | 1 | Artifact — Equipment | Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip {1} |
| Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |