Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Compulsory Rest

1W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."

Similar cards

Color identity:
NameManaTypeText
Reverent Silence 3GSorcery If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Pulse of the Fields 1WWInstant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Mantle of Leadership 1WEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Life Burst 1WInstant Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Ancestral Tribute 5WWSorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vein Ripper 3BBBCreature — Vampire Assassin Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. 6/5
Immortal Obligation 1WInstant Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Vermin Gorger 1BCreature — Vampire {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. 2/2
Joiner Adept 1GCreature — Elf Druid Lands you control have "{T}: Add one mana of any color." 2/1
Helm of the Gods 1Artifact — Equipment Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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