M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
| Name | Mana | Type | Text | 
|---|---|---|---|
| Craven Knight | 1B | Creature — Human Knight | Craven Knight can't block. 2/2 | 
| Masked Bandits | 3BRG | Creature — Raccoon Rogue | Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. 5/5 | 
| Nihilistic Glee | 2BB | Enchantment | {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — {1}, Pay 2 life: Draw a card. Activate only if you have no cards in hand. | 
| Laccolith Rig | R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. | 
| Rope | G | Artifact — Clue Equipment | Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice Rope: Draw a card. Equip {3} | 
| Erosion | UUU | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. | 
| Convalescence | 1W | Enchantment | At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. | 
| Alora, Cheerful Assassin | 3UB | Legendary Creature — Halfling Rogue Assassin | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. 4/4 | 
| Sea Legs | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. | 
| Glimmerpost | Land — Locus | When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}. |