M:tG card similarity search
1R · Artifact — Equipment
Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R}
Name | Mana | Type | Text |
---|---|---|---|
Overrun | 2GGG | Sorcery | Creatures you control get +3/+3 and gain trample until end of turn. |
Zephid's Embrace | 2UU | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) |
Gift of Orzhova | 1W/BW/B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink. |
Samut, Tyrant Smasher | 2R/GR/G | Legendary Planeswalker — Samut | Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. Loyalty 5 |
Ajani's Presence | W | Instant | Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Rhystic Shield | 1W | Instant | Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. |
Presumed Dead | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) |
Martyr of Spores | G | Creature — Human Shaman | {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. 1/1 |
Gut, Fanatical Priestess | 4RR | Legendary Creature — Goblin Shaman | Specialize {5} When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. 4/3 |
Spirit of the Hunt | 1GG | Creature — Wolf Spirit | Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3 |