M:tG card similarity search
B · Creature — Wall
Defender {2}{B}: Transform Concealing Curtains. Activate only as a sorcery. 0/4
Name | Mana | Type | Text |
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River Boa | 1G | Creature — Snake | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa. 2/1 |
Priority Avenger | 3W | Creature — Bird Wizard | Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4 |
Terror of Kruin Pass | Creature — Werewolf | Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3 | |
Resonance Technician | 3U/RU/R | Creature — Weird Detective | Flying When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. {T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. 4/4 |
Runehorn Hellkite | 5R | Creature — Dragon | Flying {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards. 5/5 |
Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
Burnout | 1R | Instant | Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. |
Wall of Dust | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4 |
Ichorid | 3B | Creature — Horror | Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. 3/1 |
Duggan, Private Detective | 2GU | Legendary Creature — Human Detective | Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. */* |