Card Codex

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17 May 2024: Card library updated.

Concerted Effort

2WW · Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Similar cards

Color identity:
NameManaTypeText
Land Leeches 1GGCreature — Leech First strike 2/2
Coiled Tinviper 3Artifact Creature — Snake First strike 2/1
Hornet Cobra 1GGCreature — Snake First strike 2/1
Ainok Tracker 5RCreature — Dog Scout First strike Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Moorland Inquisitor 1WCreature — Human Soldier {2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/2
Shinen of Stars' Light 2WCreature — Spirit First strike Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. 2/1
Anaba Bodyguard 3RCreature — Minotaur First strike (This creature deals combat damage before creatures without first strike.) 2/3
Stone-Throwing Devils BCreature — Devil First strike 1/1
Tundra Wolves WCreature — Wolf First strike (This creature deals combat damage before creatures without first strike.) 1/1
Blink Dog 2WCreature — Dog Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 1/1
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