Card Codex

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17 May 2024: Card library updated.

Concerted Effort

2WW · Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Similar cards

Color identity:
NameManaTypeText
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Grappling Hook 4Artifact — Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Thunderwolf Cavalry 4WCreature — Astartes Warrior First strike Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. 4/4
Alabaster Kirin 3WCreature — Kirin Flying, vigilance 2/3
Abbey Griffin 3WCreature — Griffin Flying, vigilance 2/2
Armored Griffin 3WCreature — Griffin Flying, vigilance 2/3
Diving Griffin 1WWCreature — Griffin Flying, vigilance 2/2
Griffin Sentinel 2WCreature — Griffin Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3
Samut, Voice of Dissent 3RGLegendary Creature — Human Warrior Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4
Auriok Edgewright WWCreature — Human Soldier Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts. 2/2
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