M:tG card similarity search
2 · Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Name | Mana | Type | Text |
---|---|---|---|
Mox Diamond | 0 | Artifact | If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color. |
Eradicator Valkyrie | 2BB | Creature — Angel Berserker | Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.) 4/3 |
Tectonic Break | XRR | Sorcery | Each player sacrifices X lands. |
Sudden Reclamation | 3G | Instant | Mill four cards, then return a creature card and a land card from your graveyard to your hand. |
Surveilling Sprite | 1U | Creature — Faerie Rogue | Flying When Surveilling Sprite dies, you may draw a card. 1/1 |
Font of Progress | U | Artifact | Font of Progress enters the battlefield with two oil counters on it. {3}, {T}: Target player mills X cards, where X is the number of oil counters on Font of Progress. |
A-Saheeli, Filigree Master | 2UR | Legendary Planeswalker — Saheeli | [+1]: Scry 2. If you control an artifact, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast." Loyalty 3 |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
Fugitive Druid | 3G | Creature — Human Druid | Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2 |
Subcontract | B | Sorcery | A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. |