M:tG card similarity search
3W · Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
Name | Mana | Type | Text |
---|---|---|---|
Day of Destiny | 3W | Legendary Enchantment | Legendary creatures you control get +2/+2. |
Lightning Talons | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) |
Aether Tunnel | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and can't be blocked. |
Tricks of the Trade | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and can't be blocked. |
Runes of the Deus | 4R/G | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
White Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. |
Nighthowler | 1BB | Enchantment Creature — Horror | Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. 0/0 |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
Dúnedain Blade | 1W | Artifact — Equipment | Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |