M:tG card similarity search
4WW · Creature — Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/3
Name | Mana | Type | Text |
---|---|---|---|
Crimson Roc | 4R | Creature — Bird | Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2 |
Branded Brawlers | R | Creature — Human Soldier | Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. 2/2 |
Veteran Brawlers | 1R | Creature — Human Soldier | Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land. 4/4 |
Heavenly Qilin | 2W | Creature — Kirin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2 |
Squall Drifter | 1W | Snow Creature — Elemental | Flying {W}, {T}: Tap target creature. 1/1 |
Avacyn, Angel of Hope | 5WWW | Legendary Creature — Angel | Flying, vigilance, indestructible Other permanents you control have indestructible. 8/8 |
Dwarven Lieutenant | RR | Creature — Dwarf Soldier | {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. 1/2 |
Embereth Skyblazer | 3R | Creature — Human Knight | As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3 |
Goblin Trenches | 1RW | Enchantment | {2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens. |
Shinen of Flight's Wings | 4U | Creature — Spirit | Flying Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3 |