Card Codex

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17 May 2024: Card library updated.

Conclave Guildmage

GW · Creature — Elf Cleric

{G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2

Similar cards

Color identity:
NameManaTypeText
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Unwavering Initiate 2WCreature — Human Warrior Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 3/2
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Sky Weaver 1UCreature — Metathran Wizard {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1
Conifer Strider 3GCreature — Elemental Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Obscura Initiate 2UCreature — Bird Citizen Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Rendclaw Trow 2B/GCreature — Troll Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
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