Card Codex

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17 May 2024: Card library updated.

Conclave Guildmage

GW · Creature — Elf Cleric

{G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2

Similar cards

Color identity:
NameManaTypeText
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Akroan Horse 4Artifact Creature — Horse Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. 0/4
Relic Sloth 3RWCreature — Sloth Beast Vigilance Menace (This creature can't be blocked except by two or more creatures.) 4/4
Mascot Exhibition 7Sorcery — Lesson Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Rumbleweed 10GCreature — Plant Elemental This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 8/8
Sethron, Hurloon General 3RRLegendary Creature — Minotaur Warrior Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.) 4/4
Steel Seraph 6Artifact Creature — Angel Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4
Bringer of the Green Dawn 7GGCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may create a 3/3 green Beast creature token. 5/5
Archetype of Aggression 1RREnchantment Creature — Human Warrior Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2
Devoted Paladin 4WCreature — Orc Knight Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4
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