Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Conclave Sledge-Captain

5G · Creature — Elephant Soldier

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. 4/4

Similar cards

Color identity:
NameManaTypeText
Festerhide Boar 3GCreature — Boar Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. 3/3
Virtue of Courage 3RREnchantment Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Lightning Spear 1RArtifact — Equipment Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice Lightning Spear: It deals 3 damage to any target. Equip {1}
Patchwork Automaton 2Artifact Creature — Construct Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. 1/1
Scion of the Swarm 3BBCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3
Avabruck Caretaker 4GGCreature — Human Werewolf Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Caught in the Crossfire RRInstant Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Celestial Ancient 3WWCreature — Elemental Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3
Encircling Fissure 2WInstant Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Matsu-Tribe Decoy 2GCreature — Snake Warrior {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3
Page 170