M:tG card similarity search
3G · Enchantment
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
Name | Mana | Type | Text |
---|---|---|---|
A-Dreamshackle Geist | 1UU | Creature — Spirit | Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/2 |
Dreamshackle Geist | 1UU | Creature — Spirit | Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/1 |
Dawn Charm | 1W | Instant | Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you. |
Artful Takedown | 2UB | Instant | Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn. |
Naya Charm | RGW | Instant | Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls. |
Esper Charm | WUB | Instant | Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards. |
Flourishing Strike | 1G | Instant | Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
Cast into the Fire | 1R | Instant | Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact. |
Pharika's Libation | 2B | Instant | Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment. |
Glorious Sunrise | 3GG | Enchantment | At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life. |