Card Codex

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17 May 2024: Card library updated.

Conductive Current

RRR · Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

Similar cards

Color identity:
NameManaTypeText
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Vampiric Link BEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life.
Synchronized Spellcraft 4RInstant Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Searing Meditation 1RWEnchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
Fateful Showdown 2RRInstant Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Pardic Arsonist 2RRCreature — Human Barbarian Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target." 3/3
Pestilent Spirit 2BCreature — Spirit Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) 3/2
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Megrim 2BEnchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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