Card Codex

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17 May 2024: Card library updated.

Conductive Current

RRR · Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

Similar cards

Color identity:
NameManaTypeText
Embermaw Hellion 3RRCreature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5
Sphere of Reason 3WEnchantment If a blue source would deal damage to you, prevent 2 of that damage.
Urza's Armor 6Artifact If a source would deal damage to you, prevent 1 of that damage.
Taii Wakeen, Perfect Shot RWLegendary Creature — Human Mercenary Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3
Ghosts of the Innocent 5WWCreature — Spirit If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Fiery Impulse RInstant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Curse of Bloodletting 3RREnchantment — Aura Curse Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Torch the Tower RInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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