M:tG card similarity search
3U · Sorcery
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Name | Mana | Type | Text |
---|---|---|---|
Suffocating Fumes | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Senate Griffin | 2W/UW/U | Creature — Griffin | Flying When Senate Griffin enters the battlefield, scry 1. 3/2 |
Hyrax Tower Scout | 2G | Creature — Human Scout | When Hyrax Tower Scout enters the battlefield, untap target creature. 3/3 |
Neutralize the Guards | 2B | Instant | Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Pestermite | 2U | Creature — Faerie Rogue | Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. 2/1 |
Vampire Outcasts | 2BB | Creature — Vampire | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2 |
Magus of the Unseen | 1U | Creature — Human Wizard | {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1 |
Cogwork Wrestler | U | Artifact Creature — Gnome | Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 1/2 |
Call Forth the Tempest | 5RRR | Sorcery | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. |
Luminate Primordial | 5WW | Creature — Avatar | Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7 |