M:tG card similarity search
3U · Sorcery
Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
Name | Mana | Type | Text |
---|---|---|---|
Sigiled Starfish | 1U | Creature — Starfish | {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/3 |
The Deck of Many Things | 5 | Legendary Artifact | {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
Treasure Chest | 3 | Artifact | {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. |
Watchful Automaton | 3 | Artifact Creature — Construct | {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
Stoic Angel | 1GWU | Creature — Angel | Flying, vigilance Players can't untap more than one creature during their untap steps. 3/4 |
Aboshan, Cephalid Emperor | 4UU | Legendary Creature — Cephalid Noble | Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. 3/3 |
Hokori, Dust Drinker | 2WW | Legendary Creature — Spirit | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. 2/2 |
Lae'zel's Acrobatics | 3W | Instant | Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
Ood Sphere | Plane — Horsehead Nebula | Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers. | |
D'Avenant Trapper | 2W | Creature — Human Archer | Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2 |