Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Confirm Suspicions

3UU · Instant

Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Skullcage 4Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Sanctuary Warden 4WWCreature — Angel Soldier Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. 5/5
Brood Monitor 4GGCreature — Eldrazi Drone Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." 3/3
Leeches 1WWSorcery Target player loses all poison counters. Leeches deals that much damage to that player.
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
Guildmages' Forum Land {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Dwarven Shrine 1RREnchantment Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Flux Channeler 2UCreature — Human Wizard Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Tear Asunder 1GInstant Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Page 263