M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Hex Parasite | 1 | Artifact Creature — Phyrexian Insect | {X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.) 1/1 |
Second Harvest | 2GG | Instant | For each token you control, create a token that's a copy of that permanent. |
Spirespine | 2G | Enchantment Creature — Beast | Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able. 4/1 |
Eloren Wilds | Plane — Shandalar | Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks. | |
Double Header | 3UU | Creature — Drake | Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. 2/3 |
Runaway Trash-Bot | 3 | Artifact Creature — Construct | Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. 0/4 |
Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |
Gixian Infiltrator | 1B | Creature — Phyrexian Human | Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator. 2/1 |
Dack Fayden | 1UR | Legendary Planeswalker — Dack | [+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." Loyalty 3 |
Equipoise | 2W | Enchantment | At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) |